ACAT Handbook 1994 Entry

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ACAT8002 Computer Animation Theory A

A one-hour lecture each week for one year.
Aim To develop a detailed understanding of the fundamentals of computer animation, its language and techniques.
Content Semester 1
–Computer graphics hardware for input, output and processing.

–An introduction to 2D raster graphics including pixels and colour spaces, screen point, line and curve drawing, clipping, anti-aliasing and colour interpolation.
–An introduction to 2D geometry, including Cartesian coordinates, points and vectors, polygon curves, transformations and matrices.
–Animation fundamentals, including story-boarding, key-framing, cycles, ease-in and ease-out, squash and stretch, transitions and dynamics.

Semester 2
–3D raster graphics fundamentals, including wire frame displays and hidden surface removal.
–Rendering, using lighting and shading models, mappings, ray-tracing and radiosity.
-An introduction to 3D geometry, including projective geometry and homogeneous coordinates, polyhedra, splines and patches, analytic geometry of parametric and implicit curves and surfaces.
–Animation geometry, including motion paths, hierarchical motion and metamorphisms.
Assessment Written assignment-100%.
Texts none
References Durrett, R., Color and the Computer, Academic Press, 1987.
Foley,.  J., van Dam, A., Feiner, S., and Hughes, J., Computer Graphics: Principle and Practice, Addison-Wesley, 1989.
Layboume, K., The Animation Book, Crown Publishers, 1979.
Lewell, J., Computer Graphics: A Survey of Current Techniques and Applications, Orbis, 1985.
Newman, WM., and Sproull, R.E, Principles of Interactive Computer Graphics, McGraw-Hill, 1981.
Rogers, D.E, and Adams, J.A., Mathematical Elements for Computer Graphics, McGraw-Hill, 1976.
Rogers, D.E, Procedural Elements for Computer Graphics, McGraw-Hill, 1985.