ACAT8002
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Computer
Animation Theory A |
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A one-hour lecture
each week for
one year. |
Aim |
To develop a
detailed
understanding of the fundamentals of computer animation, its language
and techniques. |
Content |
Semester 1
–Computer graphics hardware for input, output and processing.
–An introduction to 2D raster graphics including pixels and
colour spaces, screen point, line and curve drawing, clipping,
anti-aliasing and colour interpolation.
–An introduction to 2D geometry, including Cartesian
coordinates, points and vectors, polygon curves, transformations and
matrices.
–Animation fundamentals, including story-boarding,
key-framing, cycles, ease-in and ease-out, squash and stretch,
transitions and dynamics.
Semester
2
–3D raster graphics fundamentals, including wire frame
displays and hidden surface removal.
–Rendering, using lighting and shading models, mappings,
ray-tracing and radiosity.
-An introduction to 3D geometry, including projective geometry and
homogeneous coordinates, polyhedra, splines and patches, analytic
geometry of parametric and implicit curves and surfaces.
–Animation geometry, including motion paths, hierarchical
motion and metamorphisms.
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Assessment |
Written
assignment-100%. |
Texts |
none |
References |
Durrett, R., Color
and the
Computer, Academic Press, 1987.
Foley,. J., van Dam, A., Feiner, S., and Hughes, J., Computer Graphics:
Principle and Practice,
Addison-Wesley, 1989.
Layboume, K., The Animation Book,
Crown Publishers, 1979.
Lewell, J., Computer Graphics: A
Survey of Current
Techniques and Applications,
Orbis, 1985.
Newman, WM., and Sproull, R.E, Principles
of Interactive
Computer Graphics,
McGraw-Hill, 1981.
Rogers, D.E, and Adams, J.A., Mathematical
Elements for
Computer Graphics,
McGraw-Hill, 1976.
Rogers, D.E, Procedural Elements for
Computer Graphics,
McGraw-Hill, 1985.
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