ACAT8003
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Computer Animation Theory B |
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A one-hour lecture
each week in Semester 2. |
Aim |
To develop a
deeper understanding of computer animation and its methods. |
Content |
Introduction to
advanced geometric modelling:
–algebraic curves and surfaces
–vector fields
–procedural modeling
–fractals
–graftals and Lyndenmeyer systems
–constructive solid geometry.
Introduction to advanced rendering techniques:
–adaptive algorithms
–raster image processing -filtering
–mapping and warping
–procedural 3D texture and hypertexture
–voxels and volumetric rendering. |
Assessment |
Written
assignment-100%. |
Texts |
none |
References |
Barnsley, M.F., Fractals Everywhere, Academic
Press, 1988.
Devaney, R., Chaos, Fractals and
Dynamics, Addison-Wesley, 1990.
Farm, G., Curves and Surfaces for Computer Aided Geometric Design: A
Practical Guide, Academic Press, 1988.
Fiume, E.L., The Mathematical
Structure of Raster Graphics, Academic Press, 1989.
Glassner, A., An Introduction to Ray
Tracing, Academic Press, 1989.
Hoffman, C., Geometric and Solid
Modeling: An Introduction, Morgan Kauftnann, 1989.
Pietgen, H.O., and Richter, PH., The
Beauty of Fractals: Images of Complex Dynamical Systems,
Springer-Verlag, 1986.
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