ACAT8008
|
Graduate Computer Animation
Practice |
|
A supervised
practical session of two hours per week in Semester 1 and three hours
per week in Semester 2. |
Aim |
To gain practical
experience in two- and three-dimensional computer animation, sound for
animation and video presentation. |
Content |
An introduction to
using personal computers for animation.
An in-depth look at a two-dimensional paint and animation program.
Practical exercises in story-boarding, key-framing, cycles, ease-in and
ease-out, squash and stretch, transitions, dynamics, staging,
anticipation, exaggeration and expression.
Three-dimensional modelling and rendering techniques for animation.
Exercises in motion scripting and animating hierarchies, cameras and
lights.
Introduction to sound studio techniques, including microphone
techniques, multitrack recording and basic equalisation and mixing.
Practical exercises in musique
concrète techniques.
Animation production techniques, including digital recording and
playback of animation by computer, sound synchronisation and video
fundamentals. |
Assessment |
Each semester,
students are required to prepare a major work-a work on video, a live
computer performance or an interactive environment for presentation at
the end of the semester. This may be a group piece with other
animators and/or composers.
Submitted work-100%. |
|