ARTV3003
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Sub-Major 3: Computer Animation |
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Six hours per week
for one semester, involving:
–supervised practical studio work.
–a seminar involving animation screening, prepared talks, group
discussions and guest lecturers. |
Prerequisite |
Sub-Major 2 |
Aims |
To gain an
advanced level of practical expertise in animation, sound and
programming for computer animation.
To learn about the history of animation in the context of both the arts
and the sciences.
To gain practical experience in algorithmic animation.
To develop a deeper understanding of computer animation and its methods |
Content |
Animation Seminar
Early cinema, traditional animation (Disney, etc.), early experimental
animators (Lye, McLaren, Whitney), animation mediums and techniques
(Cels, Clay, Sand), Kinetic Art and Interactive Art, contemporary
animation films. Sonic aspects of animation. Applications
of computer animation in areas beside film (visual arts, performance
and communication).
Algorithmic Animation
An introduction to graphics animation programming on the Amiga using
turtle geometry in FORTH.
Practical exercises in the design of particle systems for modelling and
animation.
Computer Animation
Practice
A series of programming exercises in controlling thirdparty software
via scripts, files and control languages (e.g. Arexx).
User interface design using mouse and keyboard input, windows, gadgets
and menus.
A minor performance work utilising custom software.
Computer Animation Theory
Introduction to Advanced geometric modelling:
–algebraic curves and surfaces
–vector fields
–procedural modeling
–fractals
–graftals and Lyndenmeyer-systems
–constructive solid geometry.
Introduction to advanced rendering techniques:
–adaptive algorithms
–raster image processing
–filtering
–mapping and warping
–procedural 3D texture and hypertexture
–voxels and volumetric rendering. |
Assessment |
Students are
required to prepare and submit one discussion paper on an aspect of
animation (an animator, a work or a technique), and present a 30-minute
talk on the topic. They are also required to keep a journal of
seminar notes. The first half of Semester I will be spent doing
short exercises to be presented together in a folio. Students are
required to prepare a minor work during the last half of this semester
to be performed at the end of it. There will be periodic
exercises and assignments. |
Texts |
none |
References |
Barnsley, M.F., Fractals Everywhere, Academic
Press, 1988.
Devaney, R., Chaos, Fractals and
Dynamics, Addison-Wesley, 1989.
Farin, G., Curves and Surfaces for
Computer Aided Geometric Design: A Practical Guide, Academic
Press, 1988.
Fiume, E.L., The Mathematical
Structure of Raster Graphics, Academic Press, 1989.
Glassner, A., An Introduction to Ray
Tracing, Academic Press, 1989.
Hoffman, C., Geometric and Solid
Modeling: An Introduction, Morgan Kaufmann, 1989.
Myers, B.A., Creating User
Interfaces by Demonstration, Academic Press, 1988.
Pietgen, H.0, and Richter, RH., The
Beauty of Fractals: Images of Complex Dynamical Systems,
Springer-Verlag, 1986.
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