ARTV3004
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Sub-Major 4: Computer Animation |
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Six hours per week
for one semester. |
Prerequisite |
Sub-Major 3 |
Aim |
To critically
examine the history and aesthetics of the electronic arts and the roles
they play in the arts, the sciences and society at large. |
Content |
The content will
be decided by the class according to the group's interests and skills. |
Assessment |
Animation Seminar:
Analysis of the compositional and algorithmic techniques used in
computer animation, with emphasis on perceptual and aesthetic
characteristics, including fractals, particle systems, behavioural and
procedural modelling.
Algorithmic Animation
Advanced algorithmic animation techniques:
–free form deformation
–behavioural modelling
–cellular automata
–physical dynamics modeling
–organic animation (including facial).
Computer Animation Practice:
A major piece, which may be a work on video, a live computer
performance or an interactive environment. This may also be a
group piece with other animators and composers. |
Texts |
none |
References |
Em, D., The Art of
David Em, Harry N. Abrams, 1988.
Franke, H.W., Computer Graphics:
Computer Art, Springer-Verlag, 1985.
Goodman, C., Digital Visions:
Computers and Art. Harry N.
Abrams,
1987.
Katsui, M., and Kawahara, T. (eds), World
Graphic Design Now, Kodansha,
1989.
Kawaguchi, Y, Growth Morphogenesis,
JICC, 1985.
Loveless, R.L., The Computer
Revolution and the Arts, University of
South Florida Press, 1989.
Whitney J.H. Digital Harmony: On the
Complementarity of Music and Visual
Art, Byte Books/McGraw Hill, 1980.
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