ACAT8003 Computer Animation Theory B
A one-hour lecture each week in Semester 2.
Aim
To develop a deeper understanding of computer animation and its methods.
Content
Introduction to advanced geometric modelling:
- algebraic curves and surfaces
- vector fields
- procedural modeling
- fractals
- graftals and Lyndenmeyer systems
- constructive solid geometry.
Introduction to advanced rendering techniques:
- adaptive algorithms
- raster image processing -filtering
- mapping and warping
- procedural 3D texture and hypertexture
- voxels and volumetric rendering.
Assessment
Written assignment-100%.
Texts
none
References
Barnsley, M.F., Fractals Everywhere, Academic Press, 1988. |
Devaney, R., Chaos, Fractals and Dynamics, Addison-Wesley, 1990. |
Farm, G., Curves and Surfaces for Computer Aided Geometric Design: A Practical Guide, Academic Press, 1988. |
Fiume, E.L., The Mathematical Structure of Raster Graphics, Academic Press, 1989. |
Glassner, A., An Introduction to Ray Tracing, Academic Press, 1989. |
Hoffman, C., Geometric and Solid Modeling: An Introduction, Morgan Kauftnann, 1989. |
Pietgen, H.O., and Richter, PH., The Beauty of Fractals: Images of Complex Dynamical Systems, Springer-Verlag, 1986. |
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