Skip to content


ACAT8003     Computer Animation Theory B

A one-hour lecture each week in Semester 2.

To develop a deeper understanding of computer animation and its methods.

Introduction to advanced geometric modelling:

  • algebraic curves and surfaces
  • vector fields
  • procedural modeling
  • fractals
  • graftals and Lyndenmeyer systems
  • constructive solid geometry.

Introduction to advanced rendering techniques:

  • adaptive algorithms
  • raster image processing -filtering
  • mapping and warping
  • procedural 3D texture and hypertexture
  • voxels and volumetric rendering.

Written assignment-100%.



Barnsley, M.F., Fractals Everywhere, Academic Press, 1988.
Devaney, R., Chaos, Fractals and Dynamics, Addison-Wesley, 1990.
Farm, G., Curves and Surfaces for Computer Aided Geometric Design: A Practical Guide, Academic Press, 1988.
Fiume, E.L., The Mathematical Structure of Raster Graphics, Academic Press, 1989.
Glassner, A., An Introduction to Ray Tracing, Academic Press, 1989.
Hoffman, C., Geometric and Solid Modeling: An Introduction, Morgan Kauftnann, 1989.
Pietgen, H.O., and Richter, PH., The Beauty of Fractals: Images of Complex Dynamical Systems, Springer-Verlag, 1986.


Back to ACAT Handbook

Back to ACAT Unit Outline

Back to top